Intro

promotional artwork for the game

A Little Background on the Game

The Binding of Isaac: Rebirth is a remake of the game The Binding of Isaac. The remake inculdes a new game engine that runs at 60 frames per second, a new pixelated art style instead of the old hand drawn style, polished visual effects, and a new soundtrack by Ridiculon. They have release 3 DLCs that have vastly expand the game, changing it drastically, this DLCS are "The Binding of Isaac: Afterbirth", "The Binding of Isaac: Afterbirth+", "The Binding of Isaac: Repentance"

The Plot

The story The Binding of Isaac: Rebirth's loosely tells follows the biblical story of the same name, similar to the original game. Isaac, a child, and his mother live in a small house on a hill, both happily keeping to themselves, with Isaac drawing pictures and playing with his toys, and his mother watching Christian broadcasts on television. Isaac's mother then hears "a voice from above", stating her son is corrupted with sin, and needs to be saved. She removes all his possessions (including toys and clothing), believing they were the corrupting agents, and later locks him in his room to protect him from the evil outside. When she receives instructions to sacrifice her son to prove her devotion to her faith, Isaac flees through a trap door in his room, leading to "the unknown depths below".

After venturing through various floors and reaching The Depths, Isaac battles his mother. After defeating her, the game cuts back to Isaac in his room, where his mother attempts to kill him, grasping a butcher's knife. A Bible is knocked off a shelf, striking Isaac's mother in the head, killing her. Isaac celebrates, before the game cuts again to a smiling Isaac, where his mother once again opens his door, holding a knife.

While this is the story the game directly tells the player, if the play starts to read between the lines of the story and the different endings the player can get, they see the real story of a young boy's family falling part and the depression he feels because he blames himself for it all. The game is Isaac using his imagination to hide from his pain.

Cost of Game(Interactive)

FAQ

Below are 10 frequently asked questions I have heard about the game or related to it. I will provide answers for them as straightforward as possible. If you still are having question related to a topic or your question isn’t listed below feel free to reach out to me by email at jackoviche807@macomb.edu or include it in your feedback post.

plusWhat Year Was the Game Released?

The game was released in 2014.

plusHow Long is steam’s refund policy?

If you find you're not liking the game after buying it. Steam has a two weeklong refund policy, so if you're not liking the game at first you can get your money back.

plusHow Many Save Slots Does the Game Have?

The game has 3 save slots. The game also has a secret cutscene for 100% the game on all 3 files.

plusHow Many Achievements Does the Game Have?

The game has 640 achievements.

plusWhat Platforms is the Game On?

The game is on Xbox, PlayStation, Switch, Mobile, Pc, 3DS, and Wii U. I personally recommend PC.

plusHow Many Characters Are There Play As?

There are 34 characters you can play as.

plusHow Many Different Endings Are There?

There are 22 endings in the game. After you win a run you get one ending depending on what task you do, just because you get one ending means you are done playing the game.

plusHow Many Game Modes Are There?

There are 2 main types of game modes Greed and a normal type of run. There is a harder version of each of these. Greed is a shorter version of the game with a bigger focus on the shop, while the normal type is what the game originally was made for. If u want to 100% of the game, you will have to play both types.

plusDoes The Game Have Co-op?

The game has online and local co-op, up to 4 people.

plusHow Many Soundtracks Are There in The Game?

There are 65 soundtracks in the game.

Source

https://store.steampowered.com/app/250900/The_Binding_of_Isaac_Rebirth/

https://en.wikipedia.org/wiki/The_Binding_of_Isaac:_Rebirth

Creator of The Game

photo of Edmund McMilen giving a thumbs up

Who is Edmund McMilen

Edmund Charles McMillen is an American video game designer and artist. He is known for his Adobe Flash games with unconventional visual styles. His works include 2010's side-scroller Super Meat Boy, 2011's roguelike game The Binding of Isaac, and its 2014 remake The Binding of Isaac: Rebirth.

His Career

McMillen's initial graphic work was in independent comics. While he has largely abandoned this field in favor of video games, he has released a series of comics featuring Meat Boy, the title character in the video game Super Meat Boy, as a promotional tie-in for the game. His most well-known games are the Flash-based game Meat Boy, and its sequel Super Meat Boy, which has been released for PC, Xbox 360 and PlayStation 4. McMillen is also known for the games Gish, Aether, The Binding of Isaac and Coil. Gish won Game Tunnel's 2004 Adventure Game of the Year, as well as Indie Game of the Year. His game Coil was nominated for the Innovation Award at the 2009 Independent Games Festival. McMillen was the original character artist and animator on Braid, before those assets were replaced by the work of David Hellman. Braid went on to win the Innovation Award at the 2006 Independent Games Festival prior to its release, and several awards in 2008, including GameSpot's Best Platformer, and Best Original Downloadable Console Game, and the 12th Annual Academy of Interactive Arts & Sciences Awards Casual Game of the Year. His game Aether was a 2009 IndieCade finalist and received an honorable mention.

Early Life

McMillen was born on March 2, 1980, to a family of "born-again Christians" of Mexican descent. A lifelong resident of Watsonville, in Santa Cruz, California, he attended Soquel High School. He is fond of drawing, his favorite subject being monsters. McMillen spent most of his childhood with his grandmother, whom he considers to be the greatest source of support in his creative endeavors. Later in his life, McMillen received a box from his grandmother that contained all of his drawings as a child. Many of these drawings can be seen by unlocking The Box in one of his games, The Basement Collection. His childhood represents his own game creations, more specifically The Binding of Isaac: Rebirth. In an interview with Indie Game: The Movie he explains that his family was consistently riddled with alcohol and drug addiction. He was confronted by this extreme faith, which caused him religious guilt and mental problems causing him to grow a desire to fight back, resulting in his acting out against them.

Source

https://en.wikipedia.org/wiki/Edmund_McMillen

https://medium.com/kickstarter/edmund-mcmillen-on-creating-his-twisted-tabletop-game-the-binding-of-isaac-four-souls-e5fcfa71631a

Least Favorite Enemies

Normal Enemies

Stone Grimace

Grimace

About The Enemy

A Stone Grimace is an invincible stationary statue with the shape of a head with a wide-open mouth and hollow eyes. Stone Grimaces will sporadically spit a Red bullet in Isaac's direction until the room is cleared by killing regular enemies, or by pressing Pressure Plates. When the room is cleared, the Stone Grimace closes its eyes and mouth.

Why I Dislike Them

I dislike this enemy for the fact they are invincible and you have no real way to counter or deal with them beside clearing the room

Host

Host

About The Enemy

Hosts are immobile skulls. When lowered down, which is their normal state, they are invincible to every source of damage except status effects such as poison, burning, being knocked into a wall by Hemoptysis, or Knockout Drops' knockback. Occasionally, they will pop up and shoot three spread shots towards Isaac, revealing a fleshy stem that can be damaged. Attacking a Host while it is lowered will increase the delay before it pops up: if it takes what would be a large amount of damage at once they will grimace.

Why I Dislike Them

I dislike this enemy for the fact they are allowed to stay down as long as the would like, causing rooms to drag on for way longer then they should

Needle

Needle

About The Enemy

They lunge towards Isaac in an attempt to deal contact damage. Before they lunge, they are characterized by a small lump in the ground. Unlike Pin, they do not move underground relative to where they land. Instead, they teleport to a spot near Isaac before lunging. They can leap over pits and obstacles to reach Isaac if he has flight.

Why I Dislike Them

I Dislike this enemy for the fact there is no indicator that they are in the room until they attack, this causes the player to get hit by them alot because they are unaware of them being in the room

Bosses

Bumbino

Bumbino

About The Enemy

Bumbino slowly moves towards Isaac and can perform the following attacks: Swipes forward to clear a path to Isaac if Bumbino is obstructed by obstacles while chasing him. Performs two swipes, one in Isaac's direction, followed by another swipe in the opposite direction; these swipes can break obstacles. Then slams the ground, releasing 8 rock projectiles in all directions as well as 4 rock waves diagonally. If Bumbino hits a wall or a pit with a swipe he is momentarily stunned, interrupting this attack and causing rock projectiles to fall from the ceiling. His swipe attack will also deflect incoming projectiles. Charges in Isaac's direction when vertically aligned with him and a wall, breaking all obstacles caught in his path. Bumbino will become stunned upon impacting the wall, launching a cluster of rock projectiles in the opposite direction and causes rock projectiles to fall from the ceiling. If Isaac is close to the impact, he is pushed away. Launches a Butt Bombs Bomb in Isaac's direction.

Why I Dislike Them

I dislike this boss for the fact that their arena is so cramped and their attacks are so big, it causes you to get hit by most of them. This causes an unfun boss fight.

Great Gideon

Great Gideon

About The Enemy

Great Gideon is always fought in a vertical double-size room and has no health in a traditional sense. Instead, Isaac must battle 6 waves of monsters to beat him. Each wave begins once all enemies from the previous wave have been defeated. He also will fire projectiles during waves.

Why I Dislike Them

I dislike this enemy for the fact there is so much to keep track of.

Source

https://bindingofisaacrebirth.fandom.com/wiki/Stone_Grimace

https://bindingofisaacrebirth.fandom.com/wiki/Host

https://bindingofisaacrebirth.fandom.com/wiki/Needle

https://bindingofisaacrebirth.fandom.com/wiki/Bumbino

https://bindingofisaacrebirth.fandom.com/wiki/Great_Gideon

Items

What are Items?

Items are collectible things you collect during your run. They are divided into two categories passive and active items. Passive items are items that give a boost the whole time you have them, these are generally stat increases or some other type of boost. While active items are items the player has to activate in a room to use, these are generally affects that only work for one room, and example of this is a book that increases your damage for the room when you use it. All active items have a charge bar that takes a set amount of room clears to recharge, some take one room while others could take 10. This normally depends on how strong the effect the item gives.

How Many Items are There?

There are a total of 719 items in the game. Most of these items are not accessible when you first start playing the game. You will need to do some type of unlock condition to unlock this item to be able to spawn. These conditions are mostly either beating a boss with a certain character or beating a specific challenge. While these conditions are sometimes challenging, they are well worth it since they unlock some of the better items in the game.

How Do You Get Items?

You get items by going into certain types of rooms. The main types of rooms are shops, item rooms, devil rooms, and angel rooms. You get one shop and item room on every floor until you reach the womb stage, where you will no longer receive either unless you have an item or trinket to change this. Devil and angel rooms work different, they are a percent chance on every floor boss kill, there is many ways to increase and decrease this chance. The most common and biggest way to decrease it is to get hit while having no soul heart of some kind. Devil and angel rooms are harder to get in than item rooms and shops, but they make up for it by having better items.

My Favorite Items

Godhead

photo of God Head on Item Pedestal

Item Effect

+0.5 Damage, -0.3 Tears, -0.3 Shot Speed, Grants homing tears, Tears gain a damaging aura.

Why I like this Item

I like this item because its one of the few items in the game to give the very powerful ability of homing, this alone makes the item really strong. The Other main effect of the item being the damaging auras is such a cool effect. it extends how much damage each projectile does by alot, and if you get piercing this makes the item even strong.

C Section

photo of C Section on Item Pedestal

Item Effect

Isaac gains a short delay charge attack that fires homing, piercing, spectral fetus tears. The fetus tears do 75% of Isaac's Damage, 3.75 times per second, until they run out of Range.The fetuses will automatically fire when Isaac is at full charge, meaning the charge cannot be held. Charge time is quantized based on Tear Delay.

Why I like this Item

I love this item for so many reasons, the main reason being is the item has so many synergies. I also love the item for the fact it changes the gameplay so much, it causes the state range to actually be important while it normally doesn't. The item is very strong by itself, and with it being useful in so many builds I am hoping to find it every run.

Jacob's Ladder

photo of Jacob's Ladder on Item Pedestal

Item Effect

Tears fire 1 short-ranged spark of electricity in a random direction upon hitting an obstacle or enemy. When an arc strikes an enemy, it will strike another nearby enemy, chaining up to four times.

Sparks deal half of the tear's damage. Sparks behave like spectral and piercing lasers and will arc to hit enemies that are close enough, even striking multiple ones in a row. An enemy can take damage multiple times from sparks of a single chain. If an enemy take damage from a tear, it does not take any damage from the chain which the tear causes. Tears that hit the floor due to running out of range do not generate arcs.

Quiz (Interactive)(One Answer Per Question)

1.How Do You Unlock God Head

2.How Do You Unlock God Head

3.How Do You Unlock God Head


Source

https://bindingofisaacrebirth.fandom.com/wiki/Items

https://bindingofisaacrebirth.fandom.com/wiki/Godhead

https://bindingofisaacrebirth.fandom.com/wiki/C_Section

https://bindingofisaacrebirth.fandom.com/wiki/Jacob%27s_Ladder

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